Birthday Boy : The Game
This is an independent video game project that is being created in Unity 5. All aspects of the game, including the visual development, programming, sprites, and writing, are being made by me.
Birthday Boy is a story of familial love and conflict, childhood dreams, and exploration. The protagonist, Birthday Boy, awakens to a new and strange dream-like world remembering nothing of himself but his own birthday. He must reunite the family he forgot he had, brave new obstacles and feelings, and help out the citizens of this unfamiliar dream world.
Birthday Boy is a story of familial love and conflict, childhood dreams, and exploration. The protagonist, Birthday Boy, awakens to a new and strange dream-like world remembering nothing of himself but his own birthday. He must reunite the family he forgot he had, brave new obstacles and feelings, and help out the citizens of this unfamiliar dream world.
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The Birthday BoyWorld Building: First Level |
Solutions for treating Vaccine Anxiety for Children
This was part of a project in collaboration with Sears Pediatrics and several patients, ages 4-8 years old. There are two proposed concepts; one for customizable digital children's books that suit individual practice needs, and one for simple game distraction methods that could be used during treatment. A functional prototype is currently in development.
International song and dance curriculum for young children
This was part of an international curriculum for a company debuting the project in China. I made all 2D and 3D assets for the interactive children's game that paired with the curriculum.
Reefer Madness : Global Game Jam 2020
A game that was made for Global Game Jam 2020 that our team is continuing work on to build out.
We are making a resource management game for rebuilding a dead coral reef by planting coral polyps, managing water pH, and managing water temperature. Pollution and random events affect the coral population, and the further away from the ideal pH and temperature the water is, the more quickly your coral dies. Once a coral reaches maximum size, it can be harvested once to replant more coral polyps. Fish populate the area as coral biomass increases.
Base 3D models made by Jill Cope, painted textures by me. We are working with two programmers who are experimenting with the new Unity DOTS system.
We are making a resource management game for rebuilding a dead coral reef by planting coral polyps, managing water pH, and managing water temperature. Pollution and random events affect the coral population, and the further away from the ideal pH and temperature the water is, the more quickly your coral dies. Once a coral reaches maximum size, it can be harvested once to replant more coral polyps. Fish populate the area as coral biomass increases.
Base 3D models made by Jill Cope, painted textures by me. We are working with two programmers who are experimenting with the new Unity DOTS system.
Carrier : Global Game Jam 2018
A carrier pigeon who isn’t so good at flying delivers letters on foot instead. Deliver all of your letters and collect $1.50 in change to take the bus home.
A simple platformer made in a 48-hour time slot for Global Game Jam 2018. Programming assistance provided by Blair Chisholm, music by Ozzed. Made using Photoshop and Unity 2D.
A simple platformer made in a 48-hour time slot for Global Game Jam 2018. Programming assistance provided by Blair Chisholm, music by Ozzed. Made using Photoshop and Unity 2D.
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2D Assets |